AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Slovenia: Q1 2025 Performance
Explore the performance of top boxing games on iOS in Slovenia during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top boxing games on iOS in Slovenia showed varied performance metrics. This analysis, based on data from Sensor Tower, highlights trends in downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in weekly downloads, starting with 38 at the beginning of January and dropping to sporadic numbers later. Its weekly revenue peaked at $11 in late January and early February but gradually declined to about $4 by the end of March. Active users decreased significantly from 55 to 4 over the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited saw a decrease in weekly downloads from 27 to 9. Active users followed a similar downward trend, beginning at 75 and ending at 9.
Arm Wrestling Master from GOODROID, Inc. showed a modest download range, peaking at 17 and tapering off to 7. Active users decreased from 34 to 4 by the end of the quarter.
Boss Fight., published by BoomBit, Inc., maintained relatively stable active user numbers, starting at 73 and slightly increasing to 78. Downloads were minimal, with a peak of 19 in mid-February.
MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. had minimal download activity, reaching a high of 8 in mid-February. Active users fluctuated, beginning at 2 and rising to 8 before settling at 3.
For more detailed insights and data, Sensor Tower provides comprehensive analytics on app performance across various regions and platforms.